Medium Undead, Neutral Evil
Armor Class 7
Hit Points 15 (2d8 + 6)
Speed 15 ft.
STR
14 (+2)
DEX
5 (-3)
CON
16 (+3)
INT
2 (-4)
WIS
5 (-3)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hoard. The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated.

Corrupted Carrier. When the zombie is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 7 (2d6) poison damage and if this damage reduces the target to zero hit points they die and rise 1d4 rounds later as a zombie (reworked).

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and if the damage reduces the target to zero hit points and they die then they rise 1d4 rounds later as a zombie (reworked).

OctopuswithFish

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