Gargantuan Fiend (Devil), Lawful Evil
Armor Class 23 natural armor
Hit Points 574 (28d20 + 280)
Speed
STR
30 (+10)
DEX
14 (+2)
CON
30 (+10)
INT
21 (+5)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws DEX +11, CON +19, WIS +14, CHA +17
Damage Immunities Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned
Senses Passive Perception 33
Languages Common, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/day). If Asmodus fails a saving throw, he can choose to succeed instead.

 

Actions

Multiattack. Asmodeus makes one Bite attack, one Claw attack, and one Tail attack.

Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12+10) piercing damage plus 19 (3d12) force damage. 

Claw. Melee Weapon Attack. +19 to hit, reach 15 ft. one target. Hit: 21 (2d10+10) slashing damage. If the target is a Huge or smaller creature it is grappled (escape DC 20) and is restrained until this grapple ends. Asmodeus can only have one creature grappled this way at a time. 

Tail. Melee Weapon Attack. +19 to hit, reach 15 ft, one target. Hit: 23 (2d12 +10) bludgeoning damage. If the target is a creature, it must succceed on a DC 27 Strength saving throw or be knocked prone. 

Infernal Flames (Recharge 5-6). Asmodeus exhales dark blames in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 33 (5d12) fire damage and 39 (6d12) necrotic damage. On a successful save, the creature take half as much damage. A humanoid, beast, or giant reduced to 0 hit points by this damage is Imprisoned (as via the Imprisonment spell) in a Soul Coin. 

Legendary Actions

Asmodeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Asmodeus regains spent legendary actions at the start of its turn.

Attack. Asmodues makes one Claw or Tail attack

Hurl Through the Nine Hells (Costs 2 Actions). Asmodeus targets a creature that he is grappling. The creature must succeed on a DC 25 Charisma saving throw or take 44 (8d10) psychic damage and be banished to Demiplane within the Nine Hells. At the start of Asmodeus's next turn, the creature reappears in an unoccupied space within 10 feet of Asmodeus.

Death Flare (Cost 3 Actions). Asmodeus flares with negative energy. Each creature of the aspect's choice in a 60-foot-radius centered on him must make a DC 27  Dexterity saving throw. On a failed save, the creature takes 39 (6d12) damage of a type chosen by Asmodeus: acid, cold, fire, lightning, poison, or necrotic. On a successful save, the creature takes half as much damage.   

JohnDCherney

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