Undead Fortitude. If damage reduces the wyvern to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the wyvern drops to 1 hit point instead.
Hoard. The wyvern has advantage on an attack roll against a creature if at least one of the wyvern's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 7 (1d4 + 5) piercing damage. The target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one and if the damage reduces the target to zero hit points and they die then they rise 1d4 rounds later as a zombie (reworked)..
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