Small Elemental, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 55 (10d6 + 20)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Grappled, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Death Burst. When the Bomu dies, it explodes in a burst of fire and magma. Each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the Bomu can set itself ablaze or extinguish its flames. While ablaze, the Bomu sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Self-Destruct. When damaged, the Bomu increases by one size category, up to huge size, if this is triggered while the bomu is huge, instead, trigger Death Burst. For each size category increase, the damage of Death burst increases by 2d6 and area of effect increases by 5 feet, up to a total of 14d6 fire damage and a radius of 30 feet.

Actions

Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Bruno_Valletori

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