Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened
Balloon Sword. Clowns with Balloon Swords can make a melee attack for 1d6 worth of damage.
Bite. As a melee attack clowns can bite for 1d4 worth of damage.
Bout of Laughter. Clowns can cast this instantly once per combat. Creatures with an intelligence of 10 or higher, that are within a 10 ft range of a clown must do a wisdom saving throw with a DC of 12. Upon falling this, effected characters take 1d6 of physic damage unless immune.
Description
Theses cultists, devoted to a a dark unknown entity, look like regular clowns at first glance. If you look closer at them you can see features such as sharpened teeth, something unholy in their eyes, and tongues that speak a language of insanity.
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