Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 leather armor
Hit Points 12 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +3
Skills Acrobatics +2, Religion +2
Damage Immunities Psychic
Senses Darkvision, Passive Perception 10
Languages Common Can Understand but not Speak or Write Clownish - Special Langauges that Clowns communicate it. Sounds very harsh with a lot of laughing nosies mixed in.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened



Actions

Balloon Sword. Clowns with Balloon Swords can make a melee attack for 1d6 worth of damage.

Bite. As a melee attack clowns can bite for 1d4 worth of damage.

Bout of Laughter. Clowns can cast this instantly once per combat. Creatures with an intelligence of 10 or higher, that are within a 10 ft range of a clown must do a wisdom saving throw with a DC of 12. Upon falling this, effected characters take 1d6 of physic damage unless immune.

Description

Theses cultists, devoted to a a dark unknown entity, look like regular clowns at first glance. If you look closer at them you can see features such as sharpened teeth, something unholy in their eyes, and tongues that speak a language of insanity.

Monster Tags: NPC

Habitat: Urban

JustAMime

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