Armor Class
13
Hit Points
25
(6d8 + 2)
Speed
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
15
(+2)
WIS
11
(+0)
CHA
9
(-1)
Saving Throws
DEX +4, INT +4
Damage Resistances
Damage from Spells
Senses
Passive Perception 12
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The [Magic] is a 1st-level spellcaster. Its spellcasting ability is [+3] (spell save DC 13, +3 to hit with spell attacks). The bandit mage has prepared:
Cantrips (2): [firebolt], [true strike]
1st level (2 slots): Magic missile, shield
Actions
Melee attack Dagger +2 to hit, reach 5 ft.1 target. (1d4 + 2) [piercing] damage.
Magic missile +3 to hit
Firebolt +3 to hit
Shield
True strike
Bonus Actions
Dash, disengage, hide, melee attack, cast spell.
Reactions
Shield
Opportunity attack
Description
A low skilled wizard who has decided to take up banditry
Comments