Medium Or Small Humanoid (Goblin, Halfling, Human), Any Evil Alignment
Armor Class 13
Hit Points 25 (6d8 + 2)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
15 (+2)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws DEX +4, INT +4
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. The [Magic] is a 1st-level spellcaster. Its spellcasting ability is [+3] (spell save DC 13, +3 to hit with spell attacks). The bandit mage has prepared:
Cantrips (2): [firebolt], [true strike] 
1st level (2 slots): Magic missile, shield

Actions

Melee attack Dagger  +2 to hit, reach 5 ft.1 target.   (1d4 + 2) [piercing] damage. 

Magic missile +3 to hit

Firebolt +3 to hit

Shield

True strike

Bonus Actions

Dash, disengage, hide, melee attack, cast spell.

Reactions

Shield

Opportunity attack

Description

A low skilled wizard who has decided to take up banditry

Monster Tags: humanoid

Habitat: CoastalForestGrasslandHill

ShadowbladeVc

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