Scary McChessface
* Make sure your Axolotl is invisble before telling him to do this. Otherwise this doesn't work
The Axolotl makes a scarry face with the grin of chesshire cat
If a creature succeeds on an ability check while within 10 feet of the False Axolotl. The False face Axolotl becomes visible and hisses jelously until the start of the next turn. In addition, ech non-undead creature ( Enemies) within 30 feet of the Axolotl that can see or hear the it must succeed on a DC 13 Wisdom saving throw or be frightened untill te start of the Axolotl's next turn.
Mercurry Laughter If a creature fails on a ability check while within 15 feet of the false Axolotl the Axolotl can emit unsetting chuckling and giggling only audible to that creature. If the creature can hear the laughter, it takes Hit: 5(1d4 + 3) Pshychic damage.
Vulnerabillities:
Psychic
Invisible Chess
Chess can be Invisible and unvisible at your liking it cost you one bonus action in combat. In adventuring you can ask it to do whenever you want.
Chess trick
Chess can read someone's mind ( This can be an ally or enemy, no normal animals) for 4 senteces long ( to a maximum of 20 ft) and let it hear you in your head when you command it. This Axolotl doesn't speak with other human beings or animals it can only talk directly to you trough mind. If it reads the mind of someone with a languange you don't understand the Axolotl tries to translate it for you. Roll a d20 if it's beneath a 10 you hear it in the languange of the person that is under Chess trick shorter explanation: To you it's gibberish... but the Axolotl tries to give you hints. If you roll higher then a 10 you hear it perfect and clear!
When it does Chess trick it can hovers in a maximum of 30 ft
You don't have to use it when it's your turn in combat. You can interrupt other players or enemies. You can use this 3 times a day after that you can use it after 3 days again.
* This Axolotl gets tired ater 7 turns it needs to rest after that for whole one day.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This Axolotl Looks cute at first but is mentally dangerous. When he is in combat he has the scarriest face someone has ever seen. He is fluffy and hugable as owner of this companion you can see trough this monsters scarry face.
Chess light
In the dark this Axolotl glows and is visable for 20 ft range. As an companion you can ask the Axolotl to make the lights out when needed.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/1/2023 12:56:57 PM
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4
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1
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Coming Soon
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