Artcic snow
The Axolotl can make it snow for 1 hour in area of 20 feet, at your will. * It can do this one time per three days.
Pact Fox tactics
The Axolotl has advantage on an attack roll againt a creature if at least one baby Artic Fox is within 5 feet range of the Axolotl. You can do this once per three days*
Multiattack. The Axolotl makes two claw attacks
Claw.Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d4 + 4) slashing damage
ELectrostatic eyes Ranged spell Attack: +3 to hit, range 30/60ft., one target. Hit: 6 (1d8 + 2) lightning damage.
Bonus Action
Hearfrost Aura level 5
Any creature within 30 feet of the Axolotl has it's movement and vision halved ( rounded down). In addition the creatures takes 1 cold damage at the end of each of it turns.
Misty Shroud level 5
The area within 50 feet of the Axolotl is covered in heavy mist and is lightly obscured. The mist will be there for 5 turns.
Damagage Immunuties:
Cold, frost and lightning damage
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Winter's Axolotl is linked to Artic foxes, When this Axolotl is making a hard howling sound. Baby Arctcic foxes will show up, or will be nearby. This depends on the DM( minimum is 2 Artic Snow foxes Maximum is 10 Artic Foxes) Also the Dm decides where the foxes will be placed on the field. They can fight, and can roam with you. They listen to Claude.
Add Fox tiny beast ( White artic fox of icewind dales, to see what it can do) (Best way is to add the fox and the axolotl so you can see the stats)
This Axolotl grows from tiny to medium.
This Axolotl can fight at level 5 but can use: Pact Fox Tactics and Artic snow.
* The Axolotl can fight for 5 turns, then it would be exhausted it needs to rest for one whole day.
Foes of fire While a Winter's Axolotl is generally apthetic to other creatures, it is agressive againtst any creatures of fire of fiery nature.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/1/2023 12:56:46 PM
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Coming Soon
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