Medium Celestial, Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 643 (18d10 + 144)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Skills Perception +14
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Icy Weapons. Cocolia's weapon attacks are magical. When Cocolia hits with any weapon, the weapon deals an extra 6d8 ice damage (included in the attack).

Magic Resistance. Cocolia has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Cocolia makes two Stellaron Sword attacks.

Stellaron Sword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (6d6 + 8) slashing damage plus 27 (6d8) ice damage.

Slaying Icicle. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (3d8 + 6) piercing damage plus 27 (6d8) ice damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

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