Keen Smell. The war cat has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the war cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the war cat can make one bite attack against it as a bonus action.
Ambush. The war cat has advantage on stealth checks if they haven't been seen yet. The target must succeed on a DC 10 Con saving throw or take 1d6+2 piercing damage. If they succeed the saving throw, the damage is reduced by half.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Armored Claw. Melee Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d4+4] puncture damage.
Description
The armored war cat is a feline beast that was tamed to have as companions for certain knights or people of importance. They are fiercely loyal to their companions and will fight to the death if their companion is in danger. They are still an ambush creature and will use stealth to their advantage if they have not been noticed.
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