Echolocation. the description for your special trait.The Clicker has blindsight in a 50 foot radius, and is blind beyond that radius, a Clicker can’t use its blindsight when deafened
Constant Clicking.The Clicker has disadvantage on stealth checks when trying to sneak up on creatures that are not deafened, and creatures that aren’t deafened have advantage on perception checks made to find or notice it
Multiattack. The Clicker makes one claw attack and one bite attack
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 8 (2d6+ 2) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be infected with Cordyceps, Have a -2 penalty on this saving throw
Bite. Melee weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 6(1d8+ 2) piercing damage.if the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with Cordyceps, Humans have disadvantage on this saving throw
Mycelial Connection. When the Clicker takes damage or is touched, other creatures infected with Cordyceps that are undead that are not involved in combat become aware of the Clickers location and start moving to the Clicker
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
After about a year of being infected, creatures with Cordyceps evolve into a Clicker, gaining double the strength of the average adult Human, and growing a grotesque fungal growth over its eyes. Despite becoming permanently blind from this fungal growth, the Clicker makes up for it by gaining superb hearing, being able to practically “see” any creature that makes even the slightest sound
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments