Spellcasting. The [Radiant] is an 8th-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 14, +7 to hit with spell attacks). The [Radiant] has following [Paladin] spells prepared:
Cantrips (at will): light
1st level (4 slots): shield of faith thunderous smite bless
2nd level (2 slots): branding smite lesser restoration
Multiattack X2
Morning Star. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d8+ 4) bludgeoning damage plus (1d6) Radiant damage.
Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft, 1 target. (1d4) bludgeoning damage and (1d6) Radiant damage, target creature must pass a dc13 Strength saving throw, or be knocked prone.
Endure. The Radiant shields itself in a vestige of light, blocking 1d10 points of damage from a melee or ranged attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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