Medium Celestial, Lawful Evil
Armor Class 20 Plate and Shield
Hit Points 90 (8d10)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws STR +7, CON +7
Skills Athletics +8, Religion +7
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Blinded, Exhaustion, Frightened
Senses Darkvision 10 feet, Passive Perception 14
Languages Celestial, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

Spellcasting. The [Radiant] is an 8th-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 14, +7 to hit with spell attacks). The [Radiant] has following [Paladin] spells prepared:
Cantrips (at will): light 
1st level (4 slots): shield of faith thunderous smite bless

2nd level (2 slots): branding smite lesser restoration

 

Actions

Multiattack X2

Morning Star. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d8+ 4) bludgeoning  damage plus (1d6) Radiant damage.

Shield Bash. Melee Weapon Attack:  +8 to hit, reach 5 ft, 1 target. (1d4) bludgeoning damage and (1d6) Radiant damage, target creature must pass a dc13 Strength saving throw, or be knocked prone.

Reactions

Endure. The Radiant shields itself in a vestige of light, blocking 1d10 points of damage from a melee or ranged attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nicholasholdren

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