Hold Breath. While out of water, the Boiler Squid can hold its breath for 1 hour.
Underwater Camouflage. The Boiler Squid has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning. If the target is a creature, it is grappled(escape DC 16). Until this grapple ends, the target is restrained, takes 3 (1d6) fire damage at the end of each of its turns while it is still grappled in this way, and the Boiler Squid can't use its tentacles on another target. The Boiler Squid can choose to deal piercing damage with this attack. When it does so, the target also takes an additional 7 (2d6) fire damage.
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. Each creature that starts its turn in the ink cloud must make a Constitution save (DC 16), taking 10 (3d6) fire damage on a failed save or half as much on a successful one. After releasing the ink, the octopus can use the Dash action as a bonus action.
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