Huge Beast, Chaotic Neutral
Armor Class 13 Natural Armour
Hit Points 77 (8d10 + 7)
Speed 30 ft., Walk 30 ft., Burrow 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
15 (+2)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Skills Athletics +19
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Stunned, Unconscious
Senses Darkvision, Tremorsense 40 ft., Passive Perception 12
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Scuttling Terror. Cannot be affected by mental effects.

 

Actions

Burrow. Tunnels to a point within 30 ft. and attacks the nearest creature within 5 ft.

Venomous Bite. Melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (3d8 + 2) [Poison] / [Piercing] damage. 

Reactions

Roll. Rolls into a ball, increasing AC by 4 for one attack. (Once per round.)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Sixteen tons of scurrying death, with hard chitin and a potent venom.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

ManateeRex

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