Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bite out of Grime: The Axelholm Castellan Ghoul can make a second Bite attack as a bonus action when it uses Bite as its first attack
Ghoul Call. The Ghoul can let out a shriek that calls other Ghouls to it's area.
Description
This Dwarven Castellan Ghoul wears a ring with a signet. His Chain shirt keeps him protectedWith their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.
Lair and Lair Actions
Stench of the Fallen. Players must make a DC 11 Con saving throw or take (1d4) necrotic damage.
Blood of the Fallen. The ground seeps with blood on the floor. It is slippery in the throne room making the the floor difficult terrain until the lair action rolls again. The blood seeps back into the ground at the next lair turn. If Blood of the Fallen is used consecutively players hear a beating heart as the blood on the floor seems to pulsate. When the Ghoul moves a 5ft square of non blood floor moves with the Axelholm Castellan Ghoul.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/2/2023 5:24:24 AM
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4
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1
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1
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Coming Soon
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8/2/2023 5:30:10 AM
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5
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2
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1.1
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Coming Soon
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