Large Swarm of Medium humanoids, Any Evil Alignment
Armor Class 18 full body
Hit Points 120 (12d10 + 20)
Speed 4 ft.
STR
30 (+10)
DEX
14 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +15
Skills Stealth +15
Damage Vulnerabilities Cold, Fire
Damage Resistances Bludgeoning from non magical attacks
Senses Darkvision, Passive Perception 1
Languages Infernal none
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

this knight is close to blind and will lumber around until directly staring at you.

this demon-esc spawn is immune to all effects but vulnerable to heat (high and low temperatures), it also resists bludgeoning.

Actions

this monster will become enraged when it sees any sign of life and charge towards it swinging its sword violently and swiftly.

Reactions

The monster will charge at high speeds if ever disturbed by a living creature, this may cause it to attack its own kind as it's mindless enragement and destructive behavior takes over.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

a large smack to the ground with its weapon will cause a huge eruption of earth around it for 50 ft by 50 ft. This attack will deal 17 damage to all opponents.

Description

a large ugly beastly knight, regularly holding large pillars and long swords to squish and slice their combatants with.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: ArmorTitan

Habitat: Mountain

ilikeeggsnbackey

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