this knight is close to blind and will lumber around until directly staring at you.
this demon-esc spawn is immune to all effects but vulnerable to heat (high and low temperatures), it also resists bludgeoning.
this monster will become enraged when it sees any sign of life and charge towards it swinging its sword violently and swiftly.
The monster will charge at high speeds if ever disturbed by a living creature, this may cause it to attack its own kind as it's mindless enragement and destructive behavior takes over.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
a large smack to the ground with its weapon will cause a huge eruption of earth around it for 50 ft by 50 ft. This attack will deal 17 damage to all opponents.
Description
a large ugly beastly knight, regularly holding large pillars and long swords to squish and slice their combatants with.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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