Huge Monstrosity
Armor Class 19 Natural Armour
Hit Points 1715 (152d20 + 119)
Speed
STR
19 (+4)
DEX
9 (-1)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +13, CON +12
Damage Vulnerabilities Cold, Fire
Damage Immunities Lightning
Condition Immunities Charmed, Unconscious
Senses Passive Perception 16
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Consume. When within 10 feet of non-living metals that isn't being held or worn, the Avatar of Noxa may spend an action to consume the metal into itself, healing itself for 4d8 + 12 health.

Conductive. If a creature were to attack an Avatar of Noxa with an attack dealing lightning damage, the lightning from the attack would surge through the Avatars body. When this happens, the next successful attack the Avatar makes deals additional damage equal to half of the rolled attack damage.

Godly. Damage dealt by the Avatar of Noxa ignores resistances and immunities.

Pair of Avatars. When an Avatar of Noxa is summoned, instead, two are summoned.

Mournful Rage. If one of the two Avatars of Noxa were to die, the second Avatar would permanently become enraged, granting resistance to all damage types beside psychic. Also, when the ability activates, the Avatar of Noxa is instantly healed for 70d12 + 445 health.

 

Actions

Multi-Scratch. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 200 (3d100 + 49) Slashing damage. If the creature attacked has taken damage this round, the attack instead hits twice.

Rip. The Avatar of Noxa, as an action, deals 6d6 - 1 True damage to itself, which gives it a Metallic Chunk. When the Avatar has the Metallic Chunk, they may use the "Throw" action.

Throw. When the Avatar of Noxa wields a Metallic Chunk, they're able to throw it at a target within 60 feet of itself. When thrown, the target must roll a DC 17 Dexterity saving throw, and take 16d6 + 44 Slashing damage on a failed save, and half as much on a successful one.

Wrap. As an action, the Avatar may reach for a creature 10 feet away, causing it to become grappled. 

Legendary Actions

The Avatar of Noxa can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Avatar regains spent legendary actions at the start of its turn.

Axe Swipe. The Avatar forms a large axe head on the end of a wire and swings it in a 30 foot circle focusing on itself ranging 5 feet in height. Any creature that is within range must make a Dexterity saving throw and is dealt 8d12 + 28 slashing damage on a successful saving throw on a failed save, or half as much on a successful one, and creatures that fail they save are also knocked prone. If another "Avatar of Noxa" is within range, instead, they automatically success the saving throw, and are dealt no damage.

Block. This action is considered a reaction, but still takes a legendary action to use. If a creature successfully attacks the Avatar with a melee attack, a large amount of wires group together and acts as a shield, gaining the Avatar a +2 to AC. If the attack were to miss with the +2 to AC, it instead only deals half the damage it would have.

Move. The Avatar is able to move up to half of its movement speed.

 

spree0

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