Small Humanoid, Lawful Good
Armor Class 17 (Natural Armor)
Hit Points 39 (11d6 + 11)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Waterbeathing. The Conquin can breathe both air and water.

Spellcasting. The Conquin Helix Shaman is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, guidance, thunderclap

1st level (4 slots): fog cloud, goodberry, speak with animals, thunderwave

2nd level (3 slots): hold person, moonbeam, pass without trace

Actions

Cudgel. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Shell Defense. The Conquin Helix Shaman withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the Conquin Helix Shaman is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.

Mr_Squid

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