Crew: The ship is designed to be manned by a crew of at least 50, and has room for up to 500 medium creatures.
Infernal Leap: (3 per day) The ship uses its action to vanish and reappear at a point of its choosing within 1000 miles. Doing so causes special disruption, dealing 20d10 force damage to everything within 1 mile of it’s new location (DC 20 constitution save for half).
Hell Gate: (Once per day) The ship opens a portal to a location in the nine hells or the Abyss of its choosing. This portal lasts for up to 10 minutes, but the ship can dismiss it at any time as an action.
Kinetic Storm: (three times per day) The ship unleashes a barrage of bolts of kinetic energy, dealing 10d10 force damage to anything they hit. Gargantuan creatures are automatically hit by 5 bolts, huge are hit by 3, and large are hit by one. Medium or smaller creatures have a chance to be hit as well (50% for medium, 20% for small or tiny).
Mend: (once per day) The ship uses a action to heal itself by up to 666 hit points.
Multi Attack: The ship makes 10 Eldritch Barrage attacks.
Eldritch Barrage. RangedWeapon Attack: +11 to hit, range 1/2 miles, 1 target. Hit: 35 (5d10 + 10) force damage.
Void Blast: All creatures within range must make a DC 20 constitution saving throw or take 30d10 Force Damage.
Siphon Power (Recharges on a 6). Range 10 miles, all creatures must make a DC 20 constitution saving throw or lose all electricity for the next 3 rounds. The ship can then fire this electricity in a beam, dealing 100d10 electrical damage to a single huge or gargantuan target within 100 miles.
Shield. The ship generates temporary magical shields when it is subjected an effect that would deal it damage, giving it a +5 to AC and advantage on saving throws until the start of its next turn. Doing this blocks the use of any legendary actions until the start of its next turn.
The ship has 5 legendary actions, which it regains at the start of its turn.
Refract: (Costs 1 Action). As a reaction, the ship magically changes the course of 1 incoming ranged attack, casing it to target a different ship. The course can be changed by at most 90 degrees.
Eldritch Barrage (Costs 1 Action). The ship makes 3 Eldritch Barrage attack.
Void Blast (Costs 3 Actions). The ship uses it’s void blast ability
Description
The name Vadet’Naar means Hellfury. This ship is by far the most powerful ever created, and truly a master work of engineering and enchantment.
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