Armor Class
18
(white button up and cargo shorts)
Hit Points
96
(8d12 + 12)
Speed
40 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
16
(+3)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
CON +4, INT +5, WIS +5
Damage Resistances
Radiant
Condition Immunities
Charmed
Senses
Passive Perception 12
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Shrieking Metronome. Twice per short rest, Chris can use his gock block to stun his enemies. Anyone within a 60 ft. sphere of Chris must make a DC 15 wisdom saving throw, or be stunned until his next turn.
Actions
Multiattack. Chris can make two attacks. Once with his clarinet and the other with Constructive Criticism.
Clarinet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6+3) slashing damage.
Constructive Criticism. Ranged Spell Attack: target must succeed a DC 15 wisdom saving throw or take 2d4+3 physic damage.
Bonus Actions
Doubletime. As long as his health is over half, Chris can dash as a bonus action
Comments