Waterbeathing. The Conquin Anchorite can breathe both air and water.
Spellcasting. The Conquin Anchorite is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, poison spray, resistance
1st level (4 slots): beast bond, longstrider, cure wounds, goodberry
2nd level (3 slots): barkskin, enhance ability, lesser restoration
3rd level (3 slots): plant growth, conjure animals, protection from energy
4th level (2 slots): ice storm, conjure minor elementals
Many Minds. The Conquin Anchorite can concentrate on both Conjure Animals and Conjure Minor Elementals at the same time.
Cudgel. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Shell Defense. The Conquin Anchorite withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the Conquin Planktonic Priest is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.
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