False Appearance. While Oldan remains motionless, it is indistinguishable from a normal tree.
Greater Siege Monster. Oldan deals triple damage to objects and structures.
Blessing of Silvanus. Oldan's Weapon(Melee) Attacks are Magical.
Innate Spellcasting. Oldan's spellcasting ability is Wisdom (spell save DC 17). Oldan can innately cast the following spells, requiring only verbal components:
At will: DruidCraft, Poison Spray, Thorn Whip.
1/day each: Conjure animals.
Multiattack. Oldan makes three melee attacks, Two Slams and an Vine Whip
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) bludgeoning damage.
Vine Whip. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (4d6 + 8) Slashing damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 32 (5d10 + 6) bludgeoning damage.
Animate Trees (1/Day). Oldan magically animates Four trees it can see within 60 feet of it. These trees have the same statistics as an awakened Tree, they can't speak, and they have only the Slam action option. An awakened tree acts as an ally of Oldan. The tree remains animate for 1 day or until it dies; until Awakened tree dies or until the Awakened tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Douse. The first time Oldan is hit by Fire damage on a turn, Oldan heals 1d10 Hit Points.
Description
Oldan is an Ancient Tree in a protected Forest, guarded by Elemental's and other Fey Creatures. Silvanus the Great forest father himself planted this tree a long time ago and is called upon in great times of need to protect the forest by powerful druids or fey creatures.
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