Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX +5, WIS +0
Skills Athletics +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fallow Rot.The first time the Arcane Husk takes damage, any living creature within 5 feet of the zombie must succeed on a DC 14 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Gnawing Hunger. When the Arcane Husk moves 15 feet in a straight line towards a target and gets within 5 feet, it can use a bonus action to atempt to grapple the target.

Actions

Arcane Drain. When grappling a target, the Arcane Husk attempts to drain the target of it's magical essence. The target must roll a DC 16 Con Save, on a failure the Spell Eater absorbs 1d4 spell slot. If the target does not have magical talent, the target takes one level of exhaustion. If a target is drained of all spell slots or takes six levels of exhaustion, it dies and becomes a Spell Eater instantly and the Spell Eater reverts to it's living form for 24 hours before it returns to Spell Eater form.

Description

These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago.

Habitat: Urban

FimbulSleipnir

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