Fallow Rot.The first time the Arcane Husk takes damage, any living creature within 5 feet of the zombie must succeed on a DC 14 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Gnawing Hunger. When the Arcane Husk moves 15 feet in a straight line towards a target and gets within 5 feet, it can use a bonus action to atempt to grapple the target.
Arcane Drain. When grappling a target, the Arcane Husk attempts to drain the target of it's magical essence. The target must roll a DC 16 Con Save, on a failure the Spell Eater absorbs 1d4 spell slot. If the target does not have magical talent, the target takes one level of exhaustion. If a target is drained of all spell slots or takes six levels of exhaustion, it dies and becomes a Spell Eater instantly and the Spell Eater reverts to it's living form for 24 hours before it returns to Spell Eater form.
Description
These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago.
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