Small Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 16 (4d6 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws DEX +5, CON +5
Skills Acrobatics +5, Perception +5
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 10
Languages Common Cannot speak common (cannot speak)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Ram. Melee Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) [Bludgeoning] damage. 

Mounted Rifle. Ranged Weapon Attack: +3 to hit, range 30/90 ft., 1 target. Hit: 12 (2d8 + 3) [Piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.

Description

Unlike the scarce mobile suits, these mobile weapons are deployed in large numbers by every faction. The ones possessed by CGS are an older model of mobile worker, and their armament and performance are far inferior to other types. Mobile Workers are small metallic creatures with 3 legs, each with a wheel on the end. They also have 2 guns mounted to the side of the Mobile Worker.

Asmodeus1313

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