Medium Elemental, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 137 (30d6 + 32)
Speed 30 ft., He can fly up to 10ft off the ground
STR
12 (+1)
DEX
13 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)
Skills Deception +7, Performance +7, Persuasion +7
Damage Vulnerabilities Fire, Lightning, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Grappled, Restrained
Senses Passive Perception 13
Languages Telepathy
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Challiron is a 8-level spellcaster. Its spellcasting ability is CHA (spell save

DC 17, + 7 to hit with spell attacks). Challiron has following [spells prepared:

Cantrips (at will): Vicious mockery 

1st level (at will): Tasha's hideous laughter. ALTHOUGH a creature under the effect of the spell is under his control until the creature has taken half his health of damage since the spell started. A remove curse, or lesser restoration can remove the effects.

2nd level (at will): Crown of madness. ALTHOUGH a creature under the effect of the spell is under his control until the creature has taken half his health of damage since the spell started. A remove curse, or lesser restoration can remove the effects.

3rd level (3 daily): fire ball, lightning bolt

Actions

Challiron may cast two spells or make one attack and cast one spell on his turn.

Action Melee Attack. Siphon soul: +6 to hit, reach 10 ft., up to 2 targets. Hit: (4d6 + 6) necrotic damage. If to creatures are targeted do 2d6 + 3 necrotic damage to each.

Action Ranged Attack. Chaos bolt: +5 to hit, range 30/60 ft., 1 target. Hit: (3d6 + 4) of any damage type they are not vulnerable, immune, or resistant to.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A ghastly purple being that seems like Shemshime though seems more vapor than matter.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

theonly1intown

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