Gargantuan Undead, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 310 (20d20 + 100)
Speed 50 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
1 (-5)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +10, CON +10
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Bone Hopper. The Bone Dreadnought has a central section shaped like a bowl, in which spare bones are stored.  The dreadnought begins with 1000 hp worth of bones in its hopper.  These bones are used to repair damage with the dreadnought's Repair ability and with the Skeletal Catapult attack.

Whenever the Bone Dreadnought kills a swallowed creature or swallows a dead creature, it gains bones in its hopper.  Small creatures provide 5 hp worth of bones; Medium creatures provide 20 hp worth of bones; Large creatures provide 80 hp worth of bones.  The Bone Dreadnought cannot swallow creatures of Huge or larger size, but a surrounding skeleton army might butcher larger creatures and feed the pieces into the hopper, destroying the Huge or larger corpse and adding 200 hp worth of bones to the hopper after 10 minutes of work.

Repair.  The Bone Dreadnought regains 20 hp per round.  This costs 20 hp from its bone hopper.

Magic Resistance.  The Bone Dreadnought has advantage on saving throws against spells and other magical effects.

Immutable Form.  The Bone Dreadnought is immune to any spell or effect that would alter its form.

Summon Bone Devil.  If a Necromancer is driving the Dreadnought, they can use an action to summon a Bone Devil from the bones in the hopper.  This costs 50 hp from the bone hopper and can be done once per day.

Actions

Multiattack. The Bone Dreadnought makes two attacks: one with its bite and one with its skeletal catapult.  It cannot target the same creature with both attacks.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the Bone Dreadnought. A swallowed creature is restrained and it has total cover against attacks and other effects outside the dreadnought. Inside, bone saws and clawed arms try to disassemble the creature to add it to the dreadnought's hopper; the swallowed creature takes 21 (6d6) piercing damage at the start of each of the dreadnought's turns.

If the dreadnought takes 30 damage or more on a single turn from a creature inside it,  that creature can break a hole in the skeletal frame of the dreadnought and fall prone in a space within 10 feet of the dreadnought. If the dreadnought is destroyed, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement.

Skeletal Catapult.  The skeletal arm at the rear of the Bone Dreadnought reaches into the bone hopper, pulls out a giant-sized handful of bones, then flings it at a point within 100 feet.  Any creature within a 10 foot radius of the targeted point must make a DC 20 Dexterity saving throw, taking (6d6) bludgeoning damage on a failed save or half as much on a successful save.  Any structure in the radius of effect automatically takes double damage.  This action costs 10 hp from the Bone Dreadnought's bone hopper.

After hitting the ground, the bones thrown by the skeletal catapult reassemble themselves into 3 (1d6) skeleton creatures which are hostile to any non-undead creatures except the driver of the Bone Dreadnought.

 

Description

The Bone Dreadnought is a gigantic machine formed of bones stitched together into gears, axles, and hardened walls.  It has the skull of a humongous beast (typically a sperm whale), a central bowl or hopper, and a giant skeletal hand looming above it like a scorpion's tail.  On its skull is a seat where a necromancer can control the machine, although the Bone Dreadnought can operate without a driver.

The Bone Dreadnought is a disaster machine summoned by immense evil, and its hunger for bones leads it to decimate villages and feed innocent victims into its hopper before moving on to the next populated area.  Often a controlling necromancer will temper the Bone Dreadnought's hunger until the time is right to use the machine against an army or to devastate a kingdom's capital city.

A Bone Dreadnought without a driver continues rampaging and consuming living things until it is destroyed.

RemusShepherd

Comments

Posts Quoted:
Reply
Clear All Quotes