Large Construct, Chaotic Neutral
Armor Class 14 natural armour
Hit Points 63 (9d10 + 18)
Speed 30 ft., Fly 20 ft. floating
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Cold
Damage Resistances Fire
Condition Immunities Blinded
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spontaneous Combustion. Actions marked as Spontaneous Combustion can be used.

Actions

Multiattack. Uses an Enhance action, or if all are used, uses the Bellowing Inferno action, and uses the Rain of Purifying Flames action if Spontaneous Combustion is active, otherwise uses the Bellowing Inferno action.

Bellowing Inferno. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 12 (3d6 + 2) fire damage.

Rain of Purifying Flames (Recharge 4 - 6) (Spontaneous Combustion). Crimson flames rain down in a circle with a radius of 15 ft. Each creature in the circle must make a DC 16 Dexterity saving throw, taking 30 (6d10) fire damage on a failed save, or half as much damage on a successful one.

Blazing Absorption (Enhance). Enters the Spontaneous Combustion state.

Molten Fusion (Enhance). Increases the damage of all actions by one die.

Reactions

Description

A strange being that does not belong to this world. Nurtured in spatial anomalies known as the Fragmentum, it parasitizes upon the magic that holds the world together. Its armour burns with the blazing flames in the cores of stars.

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