Unusual Nature. The giant mantis shrimp does not need to breath.
Prismatic Eyes. The giant mantis shrimp is immune to the blinded condition. It also has advantage on all visual Wisdom (Perception) checks.
Concussive Claws. The giant mantis shrimp does an additional 3d8 thunder damage whenever it hits with a claw attack (already included in the attack). A target hit with both attacks in the same turn must make a DC 15 Constitution saving throw or be stunned until the end of their next turn.
Multiattack. The shrimp makes two attacks with its claws.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 13 (3d8) thunder damage. A target hit with both attacks in the same turn must make a DC 15 Constitution saving throw or be stunned until the end of their next turn.
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