Medium Undead, Chaotic Evil
Armor Class 11 Leather
Hit Points 70 (8d8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
9 (-1)
Saving Throws DEX +4, CON +2
Damage Vulnerabilities Radiant
Damage Resistances Poison
Condition Immunities Charmed
Senses Darkvision 80 ft, Passive Perception 8
Languages Common, Draconic, Undercommon Undercommon, common, draconic,
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undercommon.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Headbutt. Melee Attack: +4 to hit, reach 5 ft, 1 target. Hit: 16 (3d6+3) Bludgeoning damage. 

Bite. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 2) Poison damage. 

Toxins. Ranged Attack: +4 to hit, range 20 ft., 3 target. Hit: 12 (2d6+ 4) Poison damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Coney is one of the eldest zombies in the underdark and is therefore one of their leaders.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadfiendhumanoid

Habitat: Underdark

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