Tiny Swarm of Large beasts, Any Non-Lawful Alignment
Armor Class 13 plate
Hit Points 120 (3d4)
Speed
STR
13 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +3
Damage Immunities Acid
Condition Immunities Blinded, Deafened, Exhaustion, Paralyzed
Senses Passive Perception 3
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. The [Afstobad] is a 1-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 12, +1 to hit with spell attacks). The [Afstobad] has following [druid] spells prepared:
Cantrips (at will): [ray of frost] 
1st level (2 slots): [thorn whip], [fire bolt] 

Actions

 

Bite. Melee Weapon Attack: +7 to hit, reach 7 ft., 1 target. Hit: 10 (4d4 + 4) [piercing] damage. 

li'l Cannon RangedWeapon Attack: +4 to hit, range 4/4 ft., 1 target. Hit: 10 (4d6 + 4) [lightning ] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

ROCCO123456780

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