The Minion of Chaos Cannot Exist without being summoned as it takes on an appearance that the summoner attributes to it. It is part of the Chaos Summoner subclass of wizard.
Summoned Strength. The minion of chaos has the strength of whatever summoned it. It's health and damage increase based on what level spell was used to summon it. The Minion gains 1d4 or 2 health for every spell level used to summon it.
Spellcasting. The Minion of Chaos is a variable-leveled spellcaster. Its spellcasting ability is based on it's summoner's modifier. The Minion of Chaos does not cast conventional spells but does 2d10 + modifier of whatever element it is assigned when summoned. Bludgeoning, Slashing, Piercing, Necrotic, and Thunder damage all have to be done within melee range but Acid, Cold, Fire, Force, Lightning, Poison, and Psychic damage have a 60 foot range.
At Higher Levels. When you summon a minion of chaos at higher levels the damage they deal increases by 1d10 per level.
Die. The Minion of Chaos can be commanded to die by the summoner. If they die in this way a wave of energy disperses from them in a 15 foot cube dealing 1d8 damage per level of the summon of the minion's attribute.
Attack. The Minion of Chaos can hit an enemy with it's bare hands for 1d4 bludgeoning damage. If the minion is poison attributed it can add 1d4 poison to the attack.
Description
Minions of chaos are formless and take on the characteristics of whatever the summoner imagines them as when they're willed into existence.
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