Huge Aberration, Unaligned
Armor Class 19 (natural armor)
Hit Points 371 (30d12 + 176)
Speed 40 ft.
STR
28 (+9)
DEX
10 (+0)
CON
27 (+8)
INT
15 (+2)
WIS
22 (+6)
CHA
17 (+3)
Saving Throws STR +16, CON +15, WIS +13
Skills Perception +13
Senses Truesight 120 ft., Passive Perception 23
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Apex of Forever (Mythic Trait; Recharges after a Short or Long Rest). If Brokkos is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead it regains 200 hit points, mutates rolling on the mutation table below. 

Death and Rebirth. If Brokkos has died, after seven days Brokkos's body regenerates and returns to life regaining all its hit points. The only way to prevent this is if Brokkos's soul is destroyed, or if the wish spell is used to prevent its return.

Legendary Resistance (3/Day). If Brokkos fails a saving throw, it can choose to succeed instead.

Regeneration. Brokkos regains 10 hit points at the start of its turn. If Brokkos takes acid or fire damage, this trait doesn't function at the start of Brokkos's next turn. Brokkos dies only if it starts its turn with 0 hit points and doesn't regenerate.

Siege Monster. Brokkos deals double damage to objects and structures.

Trampling Charge. If Brokkos moves at least 20 feet straight toward a target and then hits it with a gore attack on the same the target takes an extra 26 (4d12) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked [condition]prone[condition]. If the target is [condition]prone[condition]., Brokkos can make one stomp attack against it as a bonus action.

Trample. If Brokkos reduces a creatures HP to 0 the brushwagg may make an attack as a bonus action.

Innate Spellcasting. Brokkos's is considered a 20th level caster. Brokkos's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Brokkos can innately cast the following spells, requiring no components:

At will: Calm Emotions, commune with nature, friends, grasping vine, thorn whip

1/day: foresight, druid grove, geas regenerate, slow

Actions

Multiattack. Brokkos makes two attacks: one with its gore and one with its stomp.

Gore. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage

Legendary Actions

Brokkos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Akim regains spent legendary actions at the start of its turn.

Attack. Brokkos makes one melee weapon attack against a target.

Spell. Brokkos casts Grasping Vines or Thorn Whip.

Move. Brokkos moves up to its speed. 

Mythic Actions

If Brokkos's mythic trait is active, it can use the options below as legendary actions for 1 hour after using Apex of Forever

Peer into the Future. Brokkos targets a single creature within 60 feet of it. The creature gets waves of seeing a possible future must make a DC 22 Wisdom saving throw. On a failed save the creature loses concentration, and makes all attacks, and saves at disadvantage until Brokkos's next turn.

Haunted by the Past. Brokkos targets a single creature within 60 feet of it. The creature relives all of it's most regrettable moments and misdeeds. The creature must make a DC 22 Wisdom Saving throw. On a failed save the creature takes 19 (3d12) psychic damage and is frightened of Brokkos for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lair and Lair Actions

Brokkos's Lair

Brokkos most commonly dwells deep within the wetland forests of Zaggoth (however Brokkos migrates to different regions of Zaggoth depending on the season). Here Brokkos lives a rather peaceful life as there are no human civilizations to disturb it. That is not to say that Brokkos never encounters conflicts, but when it does it is most commonly a large predator that does not understand who it's facing.

Lair Actions

On initiative count 20 (losing initiative ties), Brokkos can take a lair action to cause one of the following effects. It can’t use the same effect two rounds in a row.

  • Vines and roots on the ground writhe and curl making the ground within 120 of Brokkos considered difficult terrain for hostile creatures.
  • Plant life erupts below one target creature that is on the ground within the 120 ft. The creature must make a DC 23 Dexterity saving throw or be grappled (escape DC 16) Until the grapple ends, the target is restrained. The plants can be attacked (AC 19; 10hit points; immunity to psychic damage, vulnerable to fire damage).
  • Brokkos casts Wall of Thorns

Habitat: Underdark

stew1416

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