Medium Humanoid, Chaotic Evil
Armor Class 16 Hide
Hit Points 76 (8d8 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +8
Skills Athletics +13
Damage Resistances Cold
Senses Darkvision 60, Passive Perception 12
Languages Abyssal, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Behemoth's Wrath. Whilst Under Half Health (38) you can make an extra attack.

Danger Sense. You have Advantage on Dexterity Saving Throws.

Actions

Multi-Attack. Make two attacks.

Hell-forged Greataxe +9 to hit, 1d12+5 or if raging 1d12+7 Slashing damage. any creature that attempts to pick this up takes 10 Fire damage and 10 more fire damage each turn they hold it. 

Bonus Actions

Behemoth's Rage: As a Bonus Action you can enter a rage for 1 minute, becoming resistant to Bludgeoning, Slashing , Piercing and fire damage for 1 minute, you may deal an additional 2 points of damage when you attack with a strength based weapon, and gain advantage on strength based ability check and saving throws.

Reactions

Behemoth's Vengeance. When your hit with an attack, you may use your reaction to gain advantage against the attacker until the end of your next turn/

Description

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Zylithe

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