Medium Fiend (Demon, Human), Lawful Evil
Armor Class 13
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +5
Skills Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Poison
Damage Immunities Cold
Condition Immunities Prone
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Common only limited, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Light Sensitivity. While in bright light, the demon has disadvantage saving throws.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.

Weak Body. After being hit with a successful attack the demon can either choose to withstand or be knocked up to 10ft. in a direction of his choice.

Actions

Multiattack. The Corrupted Walker makes two Claws attacks.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.

Mind Whisper. The Corrupted Walker attacks a grappled creature within a 5ft. range. The creature must succeed a DC 13 Wisdom saving throw or take 10 (2d6 + 3) psychic damage.

Description

Corrupted Walkers are the leftovers of a human, whose body has been taken over by a weaker demon. Most of the times they serve a summoner who brought the demon in their body.

Monster Tags: DemonHuman

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