Light Sensitivity. While in bright light, the demon has disadvantage saving throws.
Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.
Weak Body. After being hit with a successful attack the demon can either choose to withstand or be knocked up to 10ft. in a direction of his choice.
Multiattack. The Corrupted Walker makes two Claws attacks.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.
Mind Whisper. The Corrupted Walker attacks a grappled creature within a 5ft. range. The creature must succeed a DC 13 Wisdom saving throw or take 10 (2d6 + 3) psychic damage.
Description
Corrupted Walkers are the leftovers of a human, whose body has been taken over by a weaker demon. Most of the times they serve a summoner who brought the demon in their body.
Comments