Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Bad Luck Aura: Enemies within a 5-foot radius of the cat have disadvantage on attack rolls and ability checks.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Curse of Misfortune (Recharge 5-6): The cat targets one creature it can see within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be cursed with bad luck. The cursed creature rolls all attack rolls, saving throws, and ability checks with disadvantage for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the curse on a success.
Legendary Actions: The black Cat can take 1 legendary action at the end of another creature's turn. It regains spent legendary actions at the start of its turn.
Slip Away: The cat takes the Disengage or Hide action.
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