Tiny Fiend (Devil), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 300 (12d10 + 168)
Speed 10 ft., Fly 60 ft.
STR
7 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +8, CON +7, WIS +10
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 14
Languages Infernal, Telepathy 120 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons. The pit fiend's weapon attacks are magical.

Innate Spellcasting. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: detect magic, fireball

3/day each: hold monster, wall of fire

Actions

Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 8 piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit:  8 slashing damage.

Monster Tags: Devil

Drasmas

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