• Blaster Rifle: Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) energy damage.
• Melee Strike: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
• Group Tactics: The B-1 Battle Droid has advantage on an attack roll against a target if at least one other B-1 Battle Droid is within 5 feet of the target and the ally isn't incapacitated.
• Defensive Formation: When a B-1 Battle Droid within 5 feet of another B-1 Battle Droid is attacked, it can use its reaction to impose disadvantage on the attack roll against the ally.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Slim Humanoid robot also kinda stupid for a Droid.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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