Medium Beast, Lawful Good
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft., Burrow 7 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Acrobatics +12, Perception +12, Stealth +7
Senses Darkvision, Truesight, Passive Perception 13
Languages Celestial, Winter Wolf --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Tempered. Once per combat, Bip becomes endowed with a celestial force almost supernatural in essence. Causing any attack Bip deals to deal an extra d8+4 damage.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Howl. Bip lets a howl, causing any enemy around Bip to flee in terror, to succeed the check targets must roll a Wisdom saving throw. On a successful save the ability ends.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

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