Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Tempered. Once per combat, Bip becomes endowed with a celestial force almost supernatural in essence. Causing any attack Bip deals to deal an extra d8+4 damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Howl. Bip lets a howl, causing any enemy around Bip to flee in terror, to succeed the check targets must roll a Wisdom saving throw. On a successful save the ability ends.