Devil's Sight: This creatures' vision is not impeded by darkness (magical or non)
Flesh Of the Innocent: Jarvis is draped in a enchanted cloak made from the flesh of the innocent, Jarvis is unaffected by the first 2 holy spells he is hit with. (After which the cloak is destroyed)
Consume: Jarvis can attempt to swallow any creature he is grappling, he will succeed if they fail a DC 14 STR check, if they are successfully swallowed they will take 1D8 necrotic damage every turn and Jarvis will be healed double the amount of damage dealt. The consumed creature can attempt to escape with a DC 14 str check every turn or by killing him.
Grippers: Jarvis has advantage on grapple checks.
Multiattack: Jarvis can make two Cleaver attacks each turn
Cleaver: Melee weapon attack: +5 to hit, reach, 10 ft. single target. Hit: 9 ( 2d6 + 5) [slashing]
Flesh Throw. RangedWeapon Attack: +7 to hit, range 20/100 ft., 1 target. Hit: 12 ( 3d4 + 5) [necrotic] damage.
Graspers: Jarvis can use his bonus action to attempt a grapple with advantage.
Grasping Tendrils: Whenever Jarvis would make a attack of opportunity, he can instead use his reaction to attempt a grapple check.
The Rot: (bonus action) (recharge 5-6 1d6): Jarvis pukes up the bile in his stomach covering anyone within a 15 ft cone with his stomach contents The target must make a DC 13 Dexterity saving throw, taking 1d6 acid damage on a failed save, or no damage on a successful one. He summons 1d4 Rot Grub Swarms within the affected zones.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A corrupt bishop who sold his soul and now feasts on whatever he can get his hands on, while serving his dark master, the shadowman and the devil, Arophax.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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