Medium Humanoid, Chaotic Evil
Armor Class 18 Scales of Defilus
Hit Points 137 (25d8 + 25)
Speed 40 ft., fly 20 ft.
STR
18 (+4)
DEX
20 (+5)
CON
12 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws DEX +8, INT +3
Skills Acrobatics +8, Athletics +7, Insight +9, Intimidation +2, Perception +6, Stealth +11
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish, Celestial, Thieves’ Cant
Challenge 7 (2,900 XP)
Proficiency Bonus +3

Elven Accuracy. Whenever you have advantage on an attack roll, you can reroll one of the dice once.

Superior Form. As Theriedir Ostoroth is a weaker, slower, and more predictable form of A.V. Darshodi, all attacks against him are at advantage.

Sneak Attack. Once per turn, A.V. Darshodi deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll.

Trip Attack (1/Day). A.V. Darshodi deals an extra 5 (1d8) damage when it hits a target with a weapon attack, and if the target is Large or smaller, it must make a DC 15 Strength saving throw. On a failed save, the target is knocked prone.

Crown of King Crawler (3/Day). When A.V. Darshodi fails a saving throw against a spell or effect, he can choose a creature within 30 feet of him. He succeeds on the saving throw, and the creature is targeted with the same spell or effect as if they were in his space. They must still make the saving throw he would have.

Actions

Multiattack. A.V. Darshodi makes one Soul Edge attack or makes two Radiant Blade attacks.

Soul Edge. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8+5) slashing damage.

Radiant Blade. Ranged Weapon Attack: +8 to hit, range 60/60 ft., one target. Hit: 8 (1d6+5) slashing damage.

Breath of Voslaarum (Recharge 5-6). A.V. Darshodi exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Cunning Action. You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Blessing of Kelemvor (1/Day). Teleport up to 30 ft. to an unoccupied space you can see. You also gain resistance to all damage when you teleport until the start of your next turn.

Reactions

Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Legendary Actions

A.V. Darshodi can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. A.V. Darshodi regains spent legendary actions at the start of its turn.

Radiant Blade. A.V. Darshodi makes a Radiant Blade attack.

Get Off Me! (Costs 2 Actions). A.V. Darshodi creates a great gust with his wyvern wing. All creatures within 5 ft. of A.V. Darshodi must make a DC 15 Strength saving throw. Any creatures that fail are pushed 10 ft. away from A.V. Darshodi.

Description

A.V. is T.O. in his strongest possible state, wielding all the tools he could have ever received. His right eye has been replaced with the red dragon wyrmling's. He has attached to his back the left wing of the wyvern. He wears the scales of explictica defilus. He wears the crown of King Crawler with all of its gems intact. He wields The Soul Edge, an enormous katana.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2023 10:28:35 AM
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1
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Coming Soon
Harryacorn2

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