Reckless. At the start of his turn, Aurroth can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.
Regeneration. At the start of each of his turns, Aurroth regains 10 hit points.
Aggressive: As a bonus action, Aurroth can move up to his speed toward a hostile creature that he can see.
Multiattack: Aurroth makes three attacks, one with his bite and two with his claws.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6+5) Piercing damage plus 4 (1d8) necrotic damage.
Defender: When another creature within 5ft. of Aurroth is hit with a melee weapon attack, Aurroth can use his reaction to interpose himself between the attacker and the creature, being the target of the attack instead.
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