Medium Humanoid (Goliath), Neutral
Armor Class 17 Natural armor
Hit Points 250 (9d8 + 27)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +9, DEX +6, CON +9
Senses Darkvision 60ft., Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Reckless. At the start of his turn, Aurroth can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.

Regeneration. At the start of each of his turns, Aurroth regains 10 hit points. 

Aggressive: As a bonus action, Aurroth can move up to his speed toward a hostile creature that he can see.

 

Actions

Multiattack: Aurroth makes three attacks, one with his bite and two with his claws.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6+5) Piercing damage plus 4 (1d8) necrotic damage.

Reactions

Defender: When another creature within 5ft. of Aurroth is hit with a melee weapon attack, Aurroth can use his reaction to interpose himself between the attacker and the creature, being the target of the attack instead.

Monster Tags: NPC

VenTheDNDBeyondRider

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