Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
detect person: it always knows where you are
heavy armor: increases ac bu 2 for 1 minute
steel swipe: sword attack, 2d 10 slashing damge
surprise attack: add 5d 6 of whatever type of damage as the weapon your using
iron fist: blunt 15 damage
multi-attack: 2 sword and 1 fist atack
blue hell: after being attacked he can punch someone to relese a ring of high damage blue flame (5d 8 fire damage)
he can make an action at any time to go invisible but he cant attack without undoing it
at any time he can doge any attack (once per round)
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
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