Large Construct, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 130 (20d8 + 5)
Speed 25 ft.
STR
20 (+5)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +11
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 15
Languages Common --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

detect person: it always knows where you are

Actions

heavy armor: increases ac bu 2 for 1 minute

steel swipe: sword attack, 2d 10 slashing damge

surprise attack: add 5d 6 of whatever type of damage as the weapon your using

iron fist: blunt 15 damage

multi-attack: 2 sword and 1 fist atack

 

Reactions

 blue hell: after being attacked he can punch someone to relese a ring of high damage blue flame (5d 8 fire damage)

Legendary Actions

 he can make an action at any time to go invisible but he cant attack without undoing it

at any time he can doge any attack (once per round)

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.

destroyer_of_mountains

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