Special Trait Name. Enter the description for your special trait.
Spellcasting. The Axolot is a 10-level spellcaster. Its spellcasting ability is constitution (spell save DC 5, +15 to hit with spell attacks). The axolot has following spells prepared:
Cantrips (at will): Spare the Dying
1st level (5 slots): Cure Wounds
2nd level (5 slots): Prayer of Healing
3rd level (4 slots): Revivify
4th level (3 slots): Aura of Life
5th level (3 slots): Mass Cure Wounds
6th level (1 slots): Heal
Light Blast. Axolot shoots light out of its mouth, ranged or melee.
Melee Light Blast. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7(1d6 + 4) Radiant damage.
Ranged Light Blast. Ranged Weapon Attack: +4 to hit, range 50 ft., 1 target. Hit: 7(1d6 + 4) Radiant damage.
Heal. The Axolot can heal itself or someone it can touch with 2d8 as a reaction.
Protect. The Axolot can boost the AC of itself or someone it can touch by +10 as a reaction.
The Axolot can use its legendary action once a week.
Legendary Action Name (Costs 2 Actions). Every creature within an 80ft radius of this creature gains 5d10 life if it was friendly towards the this creature, and goes unconcious if it was hostile towards it.
Description
The Axolot is a small pink lizard with antlers, soft skin and small black eyes, it can regenerate itself, therefore making it a good healer. This creature lives in swamps, so it can speak aquan, swim, burrow and use tremorsense.