Tiny Dragon (Lizardfolk), Neutral Good
Armor Class 18 Natural Armor, Dex, Size,
Hit Points 22 (4d10 + 4)
Speed 40 ft., Walk 20 ft., Burrow 30 ft.
STR
5 (-3)
DEX
16 (+3)
CON
18 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5, CON +6
Skills Arcana +0, Medicine +0
Damage Resistances All
Damage Immunities Acid
Condition Immunities Charmed, Paralyzed, Petrified, Poisoned
Senses Blindsight, Tremorsense, Passive Perception 12
Languages Aquan Uncommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Axolot is a 10-level spellcaster. Its spellcasting ability is constitution (spell save DC 5, +15 to hit with spell attacks). The axolot has following spells prepared:
Cantrips (at will): Spare the Dying

1st level (5 slots): Cure Wounds

2nd level (5 slots): Prayer of Healing

3rd level (4 slots): Revivify

4th level (3 slots): Aura of Life

5th level (3 slots): Mass Cure Wounds

6th level (1 slots): Heal

Actions

Light Blast. Axolot shoots light out of its mouth, ranged or melee.

Melee Light Blast. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7(1d6 + 4) Radiant damage. 

Ranged Light Blast. Ranged Weapon Attack: +4 to hit, range 50 ft., 1 target. Hit: 7(1d6 + 4) Radiant damage.

Reactions

Heal. The Axolot can heal itself or someone it can touch with 2d8 as a reaction.

Protect. The Axolot can boost the AC  of itself or someone it can touch by +10 as a reaction.

Legendary Actions

The Axolot can use its legendary action once a week.

Legendary Action Name (Costs 2 Actions). Every creature within an 80ft radius of this creature gains 5d10 life if it was friendly towards the this creature, and goes unconcious if it was hostile towards it.

Description

 The Axolot is a small pink lizard with antlers, soft skin and small black eyes,  it can regenerate itself, therefore making it a good healer. This creature lives in swamps, so it can speak aquan, swim, burrow and use tremorsense.

Habitat: Swamp

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