Evasion. When Alleran is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Nimble Escape. Alleran can take the Disengage or Hide action as a bonus action on each of his turns.
Sneak Attack (1/Turn). Alleran deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll or when the target is within 5 feet of an ally of Alleran that isn't incapacitated and Alleran doesn't have disadvantage on the attack roll.
Multiattack. Alleran makes two attacks: one with his dagger and one with his shortbow.
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Charming Flair. Alleran can use his charm to distract and deceive his opponents. As an action, he can attempt to Charm a creature within 30 feet that can see and hear him. The target must succeed on a DC 15 Wisdom saving throw or be charmed by Alleran for 1 minute. The charmed target sees Alleran as a friendly acquaintance. If Alleran or his allies attack the charmed target, the charm effect ends. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Fast Hands. Alleran can use a bonus action to make a Dexterity (Sleight of Hand) check to either pickpocket a creature, disarm a trap, or open a lock within 5 feet that isn't being worn or carried by another creature.
Description
Alleran Waylan was known to have taken a liking to one of Otik Sandath's barmaids, and together they had one daughter, Tika.
Alleran was a wiry man with curly auburn hair, twinkling green eyes, and a ready smile. He stood 5'7" tall and weighed 135 pounds. He was a charming man, always leaving acquaintances smiling, though their purses were a little lighter in the process. Alleran never took more than his victims could afford, and they were usually grateful for the entertainment.
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