Small unknown
Armor Class 13 Natural
Hit Points 17 (3d6 + 5)
Speed
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +3
Skills Survival +3
Senses Tremorsense 30ft(9m), Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: aqua jet [strenght]  # 5., #1. Hit: 1(d4 damage [water] damage. +2 initiative

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Protect-[dex] block next attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

ANORITH was regenerated from a prehistoric fossil. This primitive POKéMON once lived in warm seas. It grips its prey firmly between its two large claws.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gobolen

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