Medium Beast, Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 13 (2d8 + 4)
Speed 30 ft., Climb 10 ft.
STR
13 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +4
Damage Resistances Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the dire opossum to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the dire opossum drops to 1 hit point instead.

Grippy Tail. the giant possum can hold on to anything smaller than itself by using its tail.

Actions

Multiattack. The possum makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Monster Tags: Misc Creature

Habitat: Forest

Dodgyatbest

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