Guardians Watch. Once per day you can scan the land from above and see the location of every enemy out there. This effect lasts for 1 minute.
Spellcasting. The Guardian is a level 10 Spellcaster. The Guardian's spellcasting ability is Charisma (spell save DC 16, +10 to hit with spell attacks). The Guardian has the following spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt
4th level (3 slots): Charm Person, Chromatic Orb
9th level (1 slot): Fire Storm
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Fire Breath. (Recharge 5-6) The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions (3/day). The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Vitriolic Sphere (Costs 2 Actions). The dragon fills its throat with a bright green slime that gets shot at the target. Target must succeed on a DC 19 Dexterity saving throw or take (9d4) Acid damage. At the end of each turn the target can attempt a DC 17 Constitution saving throw, If success they are clear of all acid, if not the target will take (3d4) Acid damage at the start of each turn until they can clean off the Acid.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Description
Gargantuan Black and Red metal dragon. Known as "The Guardian of Minflux".