Pummel. When Bonecruncher hits a prone creature with a melee weapon attack, the attack deals an extra 10 (3d6) damage, and that target’s speed is reduced to 0 until the end of the target’s next turn.
Siege Monster. Bonecruncher attacks deal double damage to objects and structures.
Multiattack. Bonecruncher makes two attacks, using Greatclub, Rock, or both.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Hill Quake. Bonecruncher falls prone, and each creature on the ground within 20 feet of Bonecruncher must succeed on a DC 16 Dexterity saving throw or fall prone. Structures in that area take 33 (6d10) bludgeoning damage.
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