Medium Humanoid, Lawful Neutral
Armor Class 17 Studded Leather
Hit Points 52 (5d10 + 25)
Speed 50 ft., Climb 50 ft.
STR
18 (+4)
DEX
21 (+5)
CON
16 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
19 (+4)
Saving Throws STR +7, DEX +8, CON +6
Skills Perception +7, Sleight of Hand +10, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Passive Perception 22
Languages Common (Reichlanden), Common (Thysprilian), Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Lycanthropy. Amelie can transform at will between her elven form and weretiger form. Amelie has ADV on STR and DEX Saves in lycan form and CON Saves against Poisons, unless the poison is made with Silver (DISADV). Amelie has ADV on Wisdom (Perception) checks made using Sight, Hearing, and/or Smell. In her lycan form, Amelie is Resistance to both Magical and Non-Magical Bludgeoning, Piercing, and Slashing damage in werewolf form. However, she takes normal damage from weapons that are Silvered. Amelie restores 7 (1d8+3) Hit Points at the beginning of each of her turns, naturally. If she is "Unconscious" from dropping to 0 Hit Points, she only heals on every second turn since she was downed and only receive healing and regain consciousness if she rolls a 5 or higher on the d8. Attacks with Silvered Weapons halt this regeneration for one round. If she has been poisoned by Silver, she does not regenerate until the poison is cleared from her system entirely. Amelie has been trained by the Hunter and the clan to not use her natural weapons, to try and keep the curse from spreading to others.

Assassin's Cloak. Amelie can pull her hood up as a Bonus Action and become "Invisible." She remains Invisible until an enemy creature lands an Attack on her.

Actions

Multiattack. Amelie can make up to three attacks.

Kunai. Melee Weapon Attack: +8 to hit, 7 (1d4+5) Magical PiercingThrown (20/60). Poison-Tipped. Amelie can choose to inject poison on her target. DC 16 CON Save. "Poisoned" on first dose, "Paralyzed" on second dose. 

Shoto. Melee Weapon Attack: +8 to hit, 8 (1d6+5) Magical Piercing or Slashing.

Bonus Actions

Fade Away. Amelie puts her hood back up, and becomes "Invisible". 

Reactions

Parry. When a creature makes a Melee Weapon Attack against Amelie, she may roll an Attack roll with her Shoto. If her roll meets or exceeds the roll of her opponent, their attack deals no damage.

Legendary Actions

Amelie has 4 Legendary Actions.

BlitzAmelie may make an Attack.

Fade Away. Amelie may use her Fade Away Bonus Action.

Brywarrior

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