Lycanthropy. Amelie can transform at will between her elven form and weretiger form. Amelie has ADV on STR and DEX Saves in lycan form and CON Saves against Poisons, unless the poison is made with Silver (DISADV). Amelie has ADV on Wisdom (Perception) checks made using Sight, Hearing, and/or Smell. In her lycan form, Amelie is Resistance to both Magical and Non-Magical Bludgeoning, Piercing, and Slashing damage in werewolf form. However, she takes normal damage from weapons that are Silvered. Amelie restores 7 (1d8+3) Hit Points at the beginning of each of her turns, naturally. If she is "Unconscious" from dropping to 0 Hit Points, she only heals on every second turn since she was downed and only receive healing and regain consciousness if she rolls a 5 or higher on the d8. Attacks with Silvered Weapons halt this regeneration for one round. If she has been poisoned by Silver, she does not regenerate until the poison is cleared from her system entirely. Amelie has been trained by the Hunter and the clan to not use her natural weapons, to try and keep the curse from spreading to others.
Assassin's Cloak. Amelie can pull her hood up as a Bonus Action and become "Invisible." She remains Invisible until an enemy creature lands an Attack on her.
Multiattack. Amelie can make up to three attacks.
Kunai. Melee Weapon Attack: +8 to hit, 7 (1d4+5) Magical Piercing. Thrown (20/60). Poison-Tipped. Amelie can choose to inject poison on her target. DC 16 CON Save. "Poisoned" on first dose, "Paralyzed" on second dose.
Shoto. Melee Weapon Attack: +8 to hit, 8 (1d6+5) Magical Piercing or Slashing.
Fade Away. Amelie puts her hood back up, and becomes "Invisible".
Parry. When a creature makes a Melee Weapon Attack against Amelie, she may roll an Attack roll with her Shoto. If her roll meets or exceeds the roll of her opponent, their attack deals no damage.
Amelie has 4 Legendary Actions.
Blitz. Amelie may make an Attack.
Fade Away. Amelie may use her Fade Away Bonus Action.
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