Charge. If the Hercules Beetle moves at least 20 feet straight toward a target and then hits it with a Horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked Prone.
Multiattack. The Hercules Beetle makes two Horn attacks, or it makes one Horn attack and uses Hornrush.
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
Hornrush (Recharge 5-6). The Hercules Beetle charges forwards 30 ft., knocking aside any creatures in its way. Any creature obstructing the Hercules Beetle's charge must make a DC 15 Strength saving throw, taking 15 (2d10+4) bludgeoning damage and being knocked Prone on a failure.
Flame Leak. As a reaction to being hit with a melee attack, the Hercules Beetle releases a blast of fire. The creature that struck it must make a DC 14 Dexterity saving throw taking 7 (2d6) fire damage on a failure, or half as much damage on a success.
Comments