Large Undead, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
6 (-2)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 30 ft., Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Charge. If the Hercules Beetle moves at least 20 feet straight toward a target and then hits it with a Horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked Prone.

Actions

Multiattack. The Hercules Beetle makes two Horn attacks, or it makes one Horn attack and uses Hornrush.

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

Hornrush (Recharge 5-6). The Hercules Beetle charges forwards 30 ft., knocking aside any creatures in its way. Any creature obstructing the Hercules Beetle's charge must make a DC 15 Strength saving throw, taking 15 (2d10+4) bludgeoning damage and being knocked Prone on a failure.

Reactions

Flame Leak. As a reaction to being hit with a melee attack, the Hercules Beetle releases a blast of fire. The creature that struck it must make a DC 14 Dexterity saving throw taking 7 (2d6) fire damage on a failure, or half as much damage on a success.

Undeen

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